AMBIT
3 min readDec 13, 2023
Play AMBIT at https://playfifer.com/ambit
(Still fixing scores and timer etc).
Examples with screenshots at the end of this post.
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Place anchored chess pieces to match the puzzle footprint (AMBIT).
What is an ‘anchored’ piece?
- A piece that is placed on a grey or white square is anchored by default.
- A piece in a Yellow/Orange square is anchored only if it is within the footprint of at least one other piece.
- Two pieces can anchor each other if they are both in Yellow/Orange squares and within each others’ respective footprints.
“ HOW TO PLAY AMBIT”
Game Play
- Select and place: Click a piece from the piece rack and then click on a square on the chessboard to place the selected piece.
- Valid Placement: If a piece is correctly placed, its footprint will lie entirely within the puzzle footprint.
- Invalid Placement: If a piece is placed such that its own footprint goes outside the puzzle footprint, it’s an invalid move. The game will visually indicate this using red squares, and you will lose a life.
- Win: When the combined footprint of your pieces matches the puzzle footprint, the puzzle will stop automatically. Your score is the number of green stars you have left.
- There is NO LIMIT on the NUMBER OF PIECES you place on the board as long as they do not have footprints outside the puzzle footprint.
- You can place pieces on squares of ANY COLOR. White, Grey or Yellow/Orange
- Lives: You start with three lives. A life is lost for every invalid placement.
- Game Over: The game ends if all lives are lost.
Details
- Puzzle Footprint: Highlighted in shades of Yellow/Orange.
- Piece Footprint: Each piece has a unique impact footprint based on standard chess moves.
- Important: By definition, the square occupied by a piece is NOT within its own impact footprint. It can, however, be within the footprint of other pieces on the board. This rule has significant implications on the game play.
- Here is how: When you place a piece on a Yellow/Orange square, remember that it HAS to be in the footprint of ANOTHER PIECE.
- ALSO, regardless of where you place a piece, anywhere on the board, its footprint should be within the puzzle footprint.
- No deletes: Once a piece is placed on a square, it can’t be replaced or deleted.
- No blocking: Pieces do not block each others’ footprint.
Examples:
Here is the one rule that makes AMBIT interesting.
“By definition, the square occupied by a piece is NOT within its own impact footprint. It can, however, be within the footprint of other pieces on the board. This rule has significant implications on the game play.”